Published September 24, 2023 in Roblox Development Tutorials

The Ultimate Guide to Creating a Roblox Game


Written By:

Seal

Seal is a jaded programmer who has been scripting long past retirement age.

The Ultimate Guide to Creating a Roblox Game 

Are you wanting to learn how to make a Roblox game? Look no further, this is the ultimate guide for learning how to make a Roblox game. Were going to cover some of the skills required to make a Roblox game, as well as some game design principles that are required to design one. 

Were going to cover every step you're going to need to follow, in order to make a Roblox game.

Table of Contents:

  1. What Will You Need to Learn?
  2. How to Design a Roblox Game
  3. Building a Gameplay Loop
  4. Planning a Roadmap
  5. Completing Your Prototype
  6. Marketing 101
  7. Monetize Your Roblox Game
  8. How to Rollout Updates

What Will You Need to Learn?

Making a Roblox game, or any video game, requires a large skill set. Here is a basic list of some of the skills you will need, in order to create a Roblox game: 

  1. Modeling. Minimum skill requirement: Basic / Moderate.
  2. Coding. Minimum skill requirement: Moderate / Advanced.
  3. Art Design. Minimum skill requirement: Basic.
  4. UI Design. Minimum skill requirement: Basic / Moderate.
  5. Animating. Minimum skill requirement: Basic.
  6. Marketing. Minimum skill requirement: Moderate.
  7. Audio Design. Minimum skill requirement: Basic.

It would take a lifetime to become an expert in all of these fields. Thankfully, you don't need to be an expert in all of these fields. There is a skill requirement, but most of them you can just know the basics to get by. Audio Design is a good example. You need to know the basics, as everything in your game is going to need sound effects. This would require you to be able to find royalty-free sound effects and be able to place them in your experience. 

Let's get into a more detailed explanation of each of these skills, and to what degree you will need to get to, in order to make a Roblox game.

Modeling

To what degree of modeling skill will you need in order to make a Roblox game? You will need to have a good command of the basics. Although games do not need to have very high detail graphics in order to be successful, you will however need to at least be able to make basic models and maps. 

Event simple games have a decent workload required for modeling. Games require a large amount of assets, even basic things. Let's say we have a suburban roleplay game. We will need assets like houses, businesses, roads, trees, signs, etc. But let's look a level deeper, we need a large amount of assets for a house, things like doors, windows, furniture, lights, a driveway, a roof, walls, etc. 

Let's look at the businesses: you will need stores where players can spend their currency. Businesses like car dealerships, gas stations, clothing stores, pet stores, and jobs for players to work at a fire station, police station, jail, restaurant, etc. These are large buildings that require a measure of modeling expertise. 

Some games may require smaller more detailed models. Things like weapons, potions, vehicles, pets, tools, furniture, etc.
So, how can you learn modeling?

  1. Gain Knowledge. Learning different modeling techniques is a great way to start. You can watch tutorials on YouTube to see how others build, and the styles and techniques they use. 
  2. Practice. Practice is everything. Practice making different assets. Once you're familiar with Roblox Studio, you can start by doing the modeling for your game. This is a great way to start learning. The more you make, the better your models will start looking.
  3. Learning The Hotkeys. By learning the Hotkeys for modeling in Roblox studio, you will be able to model faster, and practice faster! You will be able to model smaller objects and be able to make more precise models.
  4. Use Reference Images. Having an image of what you want to make while making it, can greatly improve the qualities of your builds. Using images of other assets can help you gain inspiration and accuracy.

What are some resources you can take advantage of to learn modeling? Here are a couple of YouTube channels that cover Roblox modeling content:

  1. Ro-Builder
  2. Clonemace

Coding

Programming is easily one of the hardest parts of making a video game. Creating the logic and instructions for every asset that you've modeled is time-consuming and complicated. Not only that, but coding is not an easy skill to learn. 

Let's take a realistic look at what a game requires in the coding department. Almost everything that you see in a video game needs code to run. Something as simple as clicking a button, opening a door, or even hearing a sound, all requires code to run. Some systems require an extensive amount of code to run. Even things that may seem small or simple require a lot of moving parts for them to work. 

Let's look at an example: a tycoon game. Button Tycoon games are simple in terms of programming, they are also a Roblox classic. To make a button tycoon game you will need a few things:

  1. Currency. You would need to create a system that keeps track of the currency for each player in your game. It would also need to manage: giving players currency and saving their data.
  2. Functional Button Pads. For the buttons, you would need to watch for when they are stepped on, then make a request to the currency system to see if the player has the posted money requirement for the button. If they do, you would subtract that amount from the player. You would then purchase the item. That would include knowing what each button is buying, and some of the items you would spawn would have their own code to run such as droppers or laser doors.
  3. Cash Register. The selling and register system would have a few moving parts. One would be the conveyor belt. Technically the conveyor belt is the only moving part, but aside from that you would need a seller platform that would collect cubes and increase it's cash store. Once a player steps on the cash register, you would need to transfer funds from the cash store to the player's total currency amount.
  4. Droppers. For droppers the logic would be as follows: it would need to continuously spawn cubes onto the conveyor belt. It would need to do so at a customizable speed, that way some droppers could cost more but be faster than others. It would also need to save the value of the cubes so the selling platform can add those to the register cash pile. It would also need to start doing this only when it's purchased.
  5. Upgraders. Upgraders would need to be able to increase the value of cubes passing through them. This would mean that the droppers can't store a value amount for the cubes, but the cubes themselves would need to keep track of their own value.
  6. Tycoon Management System. You would need to have a parent system that would allow players to claim tycoons. You would also need to ensure that people cannot buy buttons or collect cash from tycoons that they don't own. Lastly, when a player leaves you would need to reset their tycoon.

This may seem light quite a lot, but this is still a simple project in terms of programming. In fact, a button tycoon is one of the best starter projects for new developers. Simply put, programming is hard. It's one of the main reasons why people quit game development.

So, if coding is so difficult, why learn game development?

Programming is an incredibly useful, and fulfilling skill to have. Learning takes time, effort, and work, but it's also incredibly fun! Coding is like playing one big logic game. It's also the best way to earn Robux, and not just Robux, but real money with dev ex. Although coding sounds difficult, and it is to a degree, it's still possible for you to learn. And as long as you understand that it won't be easy, and it's going to take time, you WILL be able to do it. 

The reason I've painted this picture of it being difficult is to prepare you for the journey. So many people believe that making video games is easy, and won't require much time or work. 

Then once they realize it requires time and effort, people give up. If you go into it understanding it won't be easy, and it will take work, then you will be setting yourself up for success. 

By sticking with it, and making a Roblox game you will not only learn coding but you will also be gaining valuable experience that you can use later on in life.

But with any skill, the best way to learn is one step at a time.

So, here is your first step:

Start With The Basics. Learn the boring stuff first. Things like functions and variables, making parts turn purple, and printing stuff. Things that seem like you would never use. What you will find though, with a little time, you will see yourself go from changing parts colors, changing the time of day, and printing things, to making dynamic street lights that turn on at night, making interactable doors, and menus. Making that survival game you've always wanted, making vehicles, weapons, crazy anime fighting systems, the stuff you've dreamed of. I've done 1 on 1 code lessons for a few years. I've had students who thought they weren't smart enough to learn coding. One of them now runs a successful game, he has a Roblox group with over 80k+ people in it. He's made things he never thought he would. 

It wasn't because I was some magical teacher, it was because he stuck with it, and learned. You can do amazing things if you really try your hardest.

Ok, I'm done with the rant, let's cover some resources that will help you learn to code:

Here is my personal scripting course: The Basics Of Roblox Luau

This will teach you everything you need to know to make your first Roblox game. It will get you fully through the beginner phase of scripting and have you making games pronto. 

As for free content, here are some really great guys:

The Dev King // my personal favorite

SmartyRBX

Alvin Blox

The dev king in particular has a really great playlist covering the basics of scripting. He even has some more advanced tutorials on things like raycasting.

Art Design

Making a game does require you to be able to do some basic photo editing. If you want to make icons or textures you will need to be able to create some basic assets. 

Games and ads also require thumbnails. If you're able to work with a photo editor like Fire Alpaca then you should be able to handle this field. 

This is also one of the few skills that can be CHEAPLY outsourced. There are lots of artists who do really great work for a low cost. Especially thumbnails!

If you are already an artist, then you may want to look at creating a Roblox game with themes that could greatly benefit from good art design. Play to your strengths!

UI Design

UI design is a necessary skill for any game developer. Every game will require at least a little bit of UI design. Unless however you're going for a very artistic game, you could get away with some really basic UI design. 

There are a few really popular games that have a very simple UI. By looking at these, you could get inspiration on how to create your game's UI.

Here are some examples:

  1. Lumber Tycoon 2
  2. Tradelands
  3. Tower Battles
  4. Brookhaven

Animating

Depending on your game, you could get away with not really animating. Also depending on your game, animation could be one of the biggest parts. It's all a design choice. 

3D animation is definitely a skill that requires a certain level of pizazz. Good animations can make a good game, a great game. 

A lot of animating is practice and patience. Taking your time with animations and making sure they are just right is important to having animations that just WOW your players.

Here are some videos to watch if you want to start learning how to animate on Roblox:

  1. Roblox How To Animate - Roblox Animation Tutorial
  2. The ULTIMATE Beginner's Guide to Animating in Roblox Studio
  3. [2022] Roblox Tutorial: How to make SMOOTH animations // this one is more advanced but still a really interesting watch

Marketing

Once your game is ready to play, you go from game developer to C.M.O, chief marketing officer. Your game could be the greatest game ever made, but if no one plays it, then you will be the only person to think that. (Sad but true)

You're going to need to advertise your game. How can you do this? Well, It's too much to ask that you go and get 20 years of marketing experience in order to have a popular game. So, why not just ask an experienced marketer? 

"Seal you oversized discord mod, if I knew an experienced marketer I would have already asked them!" you may say, but guess what? We all have access to an expert marketer. Chat GPT. Chat GPT can give you some great suggestions for marketing your game.

I asked Chat GPT: "What are 5 ways for me to advertise my Roblox simulator game?"

Here was it's response:

  1. Social Media Promotion. Create dedicated social media accounts for your game on platforms like Twitter, Instagram, and Facebook. Share updates, teasers, and behind-the-scenes content regularly to generate hype and keep your audience engaged. Collaborate with Roblox influencers or content creators who can showcase your game to their followers. 
  2. Roblox Game Dev Forums. Engage with the Roblox developer community on the official Roblox Developer Forum. Share your game progress, seek feedback, and offer insights into your development process. Participate in events, contests, and discussions to connect with potential players and fellow developers.
  3. YouTube and Twitch Promotion. Create gameplay videos or live streams of your game on YouTube and Twitch. Reach out to popular Roblox content creators or streamers who might be interested in featuring your game. Encourage players to share their gameplay experiences and create user-generated content related to your game.
  4. Roblox Advertising. Invest in Roblox advertising through the platform's official advertising system. This can help you reach a broader audience.
  5. Experiment with different ad formats such as Sponsored Games or Sponsored User Ads to see what works best for your game.
  6. Engage with the Community. Join Roblox groups, forums, and Discord servers related to simulators and game development. Be an active and helpful member of the community by providing valuable insights and feedback to others. Build a reputation as a developer who cares about the player experience.

All of these are fantastic suggestions. Some of them I'm even doing myself with my own products. 

Just because Chat GPT won't replace programmers doesn't mean it's not a fantastic tool!

Audio Design

Most of our job with audio design is simply making sure everything has sound effects. There are plenty of websites that allow you to get stock sound effects to use for your game. 

The big issue if you're not a composer is the soundtrack. Now, some games can get away with only 3 - 4 songs throughout the game, but there are also plenty that can't. This one is similar to the animation category, where your game type is going to decide whether the audio design is going to be a step, hill, or mountain to climb. Big high-budget games like Vesteria require an extensive soundtrack, and games like Vehicle Simulator require lots of high-quality sound effects.

Picking your battles is one of the key factors to getting your game's first prototype finished.


How to Design a Roblox Game

Designing your Roblox game is honestly the best part. Coming up with ideas about what type of game you want to make is a blast! It's also a big decision, one that can greatly impact the development process down the road. 

So, let's cover the process of deciding what type of game you will make, as well as some big design choices you will need to make.

Some popular game types:

Tycoons

Tycoons are my favorite type of Roblox game. Tycoon games are a type of game that involves running some type of business. It involves doing some task to make money, then spending that money to do said task faster and more efficiently

These types of games allow a great amount of creative freedom and can be easy to assemble. 

Here are some popular tycoon games:

  1. Retail Tycoon
  2. Lumber Tycoon 2 // my personal favorite
  3. Bee Swarm Simulator
  4. Work at a Pizza Place

There are also button tycoons as discussed earlier. Button tycoons are a Roblox classic, most of the old Roblox games were button tycoons. They are also a great game model. Tycoons are also very easy to monetize. They are a profitable and fun game to create.

Simulators

Ok, I know this category is called simulators but in reality, there is no such thing as a simulator game. "Simulator" is a buzzword people started to describe their gameplay in the game's title. If you slap simulator in the title you won't need to come up with a creative game type. 

So, instead of a "simulator game", let's cover what a lot of them are: do one thing until you get to rebirth, then to it again faster. They are really like infinite-growth games. That game type is very common with mobile games.

They are one of the easiest games to make, and it should be illegal how much money they make. They are super profitable and very popular. Super addictive and easy to make. They are a great choice. 

There are however, some downsides: everyone and their mom is making one. Your competition will be STEEP! You could get around this by coming up with a very unique idea, but that's not always easy. 

These types of games have so much going for them, that's why a bunch of people are making them.

Story Games

Story games are interesting, they seem to be doing very well right now on Roblox, and they are a relatively new type of game. These types of games are like playable TV episodes. If you're wanting to make a game that tells an intricate story, then this may be the game type for you.

Story games require a lot in the animation and coding department. They also require good story writing. 

The benefit to this type of game is that it will offer a very unique experience. Depending on the story and gameplay your game could stand out as very unique among competitors.

Fighting Games

Fighting games are another very popular Roblox game. The design is pretty straightforward. Players are given a list of moves involving a weapon, superpower, (or devil fruit if you're a weeb), or some fighting technique. Players are able to fight NPCs near their level and be able to level up with XP.

This game type reminds me of a turn-based RPG, grinding levels, increasing stats, and battling other players. 

This is one of the hardest games to make on this list. It requires extensive art and animation skills. It will require that you be able to create high-quality animations and particles.

It also has the potential to have a really high engagement rate. Players tend to really stick to these games, and sink a lot of hours into them. There are plenty of popular fighting games you can take inspiration from if you need help designing yours.

Making High-Level Decisions

Once you have your game's genre picked out, it's now important to think about what type of game you will make in this genre. Let's say you chose to make a tycoon game, what will the game be about? Will it be a multiplayer game or a single-player game? Will it be a more open and more modern tycoon, or will it be a classic button tycoon?

Will players be running a more traditional business like Retail Tycoon, or will they be building a compound and upgrading gear like Lumber Tycoon 2? Making these decisions before you start development is important. 

You will now have a mental picture of what the final product will be like. It will also help you to plan out the steps needed to create your game.

Once you have done some planning, it's time to create a gameplay loop.


Designing Your Gameplay Loop

What is a gameplay loop? When we say gameplay loop, we are referring to the main set of actions a player loops through while playing your game. I'll give an example: Let's take a look at Tradelands.

Tradelands is a pirate roleplay game where you can either be a merchant or a pirate. Lets say we choose to play as a merchant, the gameplay loop would be:

  1. Filling your ship with cargo,
  2. Sailing to another island, 
  3. Selling your cargo,
  4. Repeat.

Once you have gained some experience and money, you can buy a better ship, fill it with more cargo than before, and earn money and experience faster. Now there's a lot more to do in this game than just selling cargo. That does not change however, that selling cargo is still the main gameplay loop (for a merchant).

As a game designer, you can now think of progression items to make the main gameplay loop improve with experience and playtime. Improving the gameplay loop means creating a way for players to progress, without them just buying useless things. 

Let's build an example game, and I'll show you what I mean. Let's create a lumberjack simulator game. 

The main gameplay loop would look something like this:

  1. Chop trees.
  2. Gather the wood.
  3. Load the wood into your truck.
  4. Run them through your sawmill.
  5. Load the wood back into your truck.
  6. Sell the wood at the local wood store.

How would you create improvements for the players to achieve?

You could have upgrades to allow them to: get wood faster, carry more wood at a time, and cause wood to sell for more money. If we were to only focus on creating clothing for our players to buy, and adding things like expensive gliders and parachutes, our players would stop playing our game. Why? There are plenty of things for them to buy.

Other popular games sell clothing, gliders, and parachutes, why can't I? The answer is this: clothing, gliders, and parachutes, don't allow players to get wood any faster. They don't allow players to carry more wood at a time. They also don't increase the speed at which they are making money. They don't improve the gameplay loop. 

What will end up happening, is when players get a bunch of money, and then go to spend that money, they will realize the gameplay loop hasn't improved or changed. This will cause players to feel that progress is not being made.

There is nothing wrong with creating clothing, gliders, and parachutes for players to buy. Create them after the game is rich with upgrades for your players to sink tons of time into.

Start by making things like: Better axes, axes that won't just chop trees faster, but stronger axes that will let players chop more valuable trees. Bigger trucks that allow players to carry more wood, even trailers to allow them to carry the largest of loads, or better sawmill that will increase the value of the wood. A giant Scorpion King to cut any tree!

Making upgrades to the gameplay loop will keep players engaged for a long time. It will also allow you to place extra side upgrades, like houses, clothes, gliders, etc.

Designing your gameplay loop can be a challenge depending on your game type, but this is one of the most important steps to creating a Roblox game.

If you need suggestions on making a gameplay loop and coming up with upgrades for your players, Chat GPT is a great resource!

Once you have your gameplay loop created, you will then need to plan a roadmap.


Planning a Roadmap

Planning a roadmap involves making a list of everything your game needs to have created, in order for the prototype to be ready.

You should create a list of models that need to be made, along with code systems that need to be programmed.

Here is an example roadmap for that lumberjack game were talking about:

Modeling

Tree models.

Lumber store building.

Vehicle models for trucks and trailers.

Axe models.

Wood log models.

A map for the trees to grow on and places for needed buildings.

Sawmill models.

Base where players can put vehicles and sawmills.

Programming

Currency system to hold player funds.

Datastore to save player data.

Inventory that allows players to hold axes and wood.

Tree system to handle chopping trees and dropping wood.

Axe tool.

Wood logs that can be picked up.

Lumber store that will purchase the wood from our players.

Truck to carry lumber.

Interface involving a currency display.

Main menu.

Dynamic music zones.

Stores for players to buy vehicles, axes, sawmills, etc.

Any interactable object in the game, doors, drawbridges, gates, etc. // you would list these out.

UI

Menu interface.

Basic player interface - money display, inventory, toolbar, etc.

Store interface for buying.

Store interface for selling wood.

Audio Design

Background music for different areas.

Music for the lumber store.

Sound effects for axes and tree chopping.

Sound effects for UI elements.

Sound effects for vehicles.

Sound effects for in-game actions like selling wood, or buying an item.

This example roadmap is just the basics of what you would need to get the game ready for an Alpha build. If you notice though, I left a lot of wanted features out of this road map. Things like: base building, tree chopping vehicles, crazy volcanos with lava trees, boats to take you to tropical rare-wood islands, etc. These are all features we want to add to our game. However, not in our Alpha build. 

The reason for this is if we go and try to make every feature we want, we won't be able to finish our prototype. That takes us nicely into our next subheading.


Completing Your Prototype

Starting a project is easy, but completing a project is difficult. It's all too easy to run out of motivation and leave a game half-finished. Here are some useful pointers to help you get your prototype completed.

As we mentioned, start by only making the features that are required for your game to be playable. Don't worry about whether the players have enough content or not. It only needs to be playable. To do this, write a list of extra features you want your game to have. Following that Lumberjack simulator example, a list would look something like this: base building, tree chopping vehicles, different maps with rare woods, boats to take you to tropical rare-wood islands, etc. This is going to become a list of features you're not going to add. 

These are wants for your game, not needs. 

Keeping the workload for your game's initial build small, is super important. This will ensure you make it to the alpha stage. Once you have the necessary stuff done, and your game is in alpha, then you can go back to your list of wants to add into your game, and work from there.

After you have made your two lists, a list of to-add features later, and a list of required features now, you can get started making the required stuff. 

Here are some strategies you can use to ensure you keep motivation while developing your project:

Start with small things. Start with making all of the "little things". This will give you a small of things you've finished, rather quickly. Keeping these in a list will help you once progress seemingly slows down with the "big things". You will always be able to look back and see the progress you've made. Doing this makes your goal seem more achievable, and will give you the motivation you need to keep going.

How to eat an elephant? One bite at a time. This is a phrase usually used with accomplishing large tasks. This is very true with making a Roblox game. It's important to make a list of everything that needs to be done, then mark items off of that list one at a time. Slow but consistent progress is needed to create a Roblox game. The consistent progress is what going to allow you to create the game without getting burnout.

Take a break. Some times we all need a break. In fact, I've personally found that if at times I'm having a difficult time keeping motivation for scripting a system, or solving a problem, I'll take a day or two and just work on modeling, or UI design. This change of pace and small break gives me time to reset my brain. It's also a productive break, as you're still making progress on your game.


Marketing 101

Once your game is in Alpha and is ready for players to start playing, you've officially finished the prototype. Congratulations! You've completed the hardest part. Now, it's on to marketing your game. 

There are plenty of different strategies for marketing a game. It is all based on differing factors. Let's cover a few of those strategies.

Advertising. 

Running Roblox ads is one of the best ways to get traffic. The only downside? It's expensive. If you can afford to run advertising, then this is a great avenue to take for getting your game some players!

Here are some ways to run Roblox ads in order to get traffic for your Roblox game:

Immersive ads. Immersive ads have what are called "portal ads". These "portal ads" are portals placed in other games that will teleport players from the game they are in, to your game. Paying for these portal ads on popular Roblox games is a great way to get some initial traffic. For more information on immersive ads, check out this article about them: Roblox Immersive Ads, Are They Good?

Banner ads. Banner ads are advertisements that appear as a banner on the top or sides of your screen while browsing Roblox. These ads are custom images you upload, with a link to your Roblox game. These ads are a great way to create enticing images to hook people into playing your Roblox game.

Sponsored experiences. A sponsored experience is where your Roblox game shows up when people search for other Roblox games. Sponsored experiences use a bidding system. The bidding system takes the amount your willing to pay per day and compares that to other users sponsoring their ads. The higher your daily amount, the higher your experience is shown.

Social Media.

If you have a social media following, you can make posts advertising your game. There are plenty of sites you could use, you could make a Twitter or Facebook post, you could create a Reddit post on r/Roblox, you could make use of other platforms as well like Snapchat and Instagram.

Social media is a great way to run free advertising for your Roblox game. 

Posting on the Roblox developer forum.

You can also make posts on the Roblox developer forum. By taking the time to help people answer scripting questions, you will gain a positive reputation. People will be interested in looking at your Roblox account. You can set up a funnel from there that leads to your game.

By taking just a little time each day, making posts, and answering questions on the developer forum, you could quickly create a following for you and by nature, your Roblox game.

YouTube and TikTok.

By creating an official YouTube channel, and TikTok for your Roblox game, you're able to upload content involving your game. This is one of the best ways to generate excitement for your Roblox game. Making short TikToks about secret features, or experimental strategies to use in your game will get players interested and invested in playing your Roblox game. 

This type of marketing is free, it does however take time, and lots of it. That's the downside to free marketing. If it doesn't cost money, it will cost time!

Another marketing method is to email Roblox YouTubers about making a video for your Roblox game. This is a great way to get large amounts of traffic in a short time period. This is also a great way to start a loyal fanbase for your game.

If you want more marketing suggestions for your Roblox game, try asking ChatGPT.


Monetize Your Roblox Game

If you want to continue to work on your Roblox game, you will need to be earning money from it. Otherwise, you may not be able to divert your resources on it.

Monetizing your Roblox game is an important step. It can, however, damage the player experience. Here are some helpful pointers on monetization:

Don't make pay-to-play gamepasses. Making gamepasses that don't damage player engagement can be difficult. A good principle to have when making them is this: gamepasses should never be progression, it should simply speed up progression. A good example of a game that did this well is Jailbreak. Look at the bigger duffle bag gamepass. The bigger duffle bag gamepass does not unlock exclusive robberies, you are not required to have it in order to purchase certain vehicles, and you're not consistently reminded why you need to have this gamepass in order to have fun. It simply speeds up how much money you can make. players that are dedicated to your game will be more likely to buy a gamepass that makes the gameplay loop progression faster! Gamepasses that you're required to have in order for you to even do the gameplay loop are what tend to make players stop playing your game.

Utilize developer products. Our goal is for monetization to speed up the gameplay progress, not be the gameplay progress. Developer products are a great way to achieve this. Developer products are like gamepasses, but they can be purchased an unlimited amount of times. Developer products are used for things like consumable items, purchasing in-game currency, etc. You can use developer products to allow for things like very expensive premium items. Having very expensive premium items is a great way to generate income. Having items that are normally very expensive, and will require a lot of time for players to buy, having those items be purchasable with in-game money AND Robux, will add a layer of monetization that won't dampen gameplay. Players don't HAVE to buy it with Robux, but it's much faster to buy it with Robux than to grind for it. This is one of the most effective ways to monetize your game.

Use private servers to your advantage. You can tell in-code if the current server is a private server. Some games use this to their advantage by having special features exclusive to private servers. For instance, phantom forces allows you to choose any gamemode and any map when you're in a private server. Some games offer special private-server-only events. This is a great way to offer value to your private servers.

Charge for access. If the game is in alpha or beta, a lot of developers charge for access. Even some front-page games still charge for access (like Welcome to BloxBurg) This is a good way to earn early profit while developing the game. Be warned though, you may not get as many players if the game is paid access!


How to Rollout Updates

Once you've finished your game prototype, and you've done some marketing to get players, you will now need to keep those players. To do that, you need to roll out updates. 

This is a process of continually updating your game with fresh content. Remember that list we had to write? The list of features we wanted in our game but couldn't create because we needed that prototype? Well, now it's time to start working on that stuff. It's also good to have a list of small, quick things to add. That way you can continue to have fresh content while working on some of the bigger features. 

Rolling out updates will also involve bug fixes. Most of your updates are going to be bug fixes. There is always a hoard of bugs when a game is first launched. It's an ongoing battle for a clean, working codebase. 

Keeping regular with your updates will help give you a continuous stream of players. This will also allow you to gain continuous income from your game and players. 

This can be done by making a proper update schedule that works for you. Let's say once every two weeks. Letting your player base know this, then keep to it! This will allow your players to know that there will be constant updates, and when they will arrive. 

The moment you stop updating your game is the moment your game dies.


Conclusion

Hopefully this ultimate guide has given you the steps you need to make your first Roblox game. Now you will google: "how to make a Roblox game" no longer!

Thanks for reading, and as always, happy developing!

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